Guide for new managers

Quick scroll: Overview | Squads | Teamsheets

Here’s a quick guide on:

  • how to manage your first game
  • how this ESMS game differs from others
  • the key parts of this game like transfers, auctions and youths

Once you’ve read this you might want to read the rules in more detail, however this is enough information to get started.



Matches are played by submitting a file called a teamsheet to the commissioner. This contains who you want in your starting 11, your substitutes, your tactic and any in-game instructions.

Read more about teamsheets here.


Your squad of players can be found in the teams page. This contains a list of your players, their strengths and weaknesses, how close their are to improving and details about their availability for the next match.

Read more about teams here.

Transfers & finances

Message a manager over whatsapp to propose a transfer. Email the details of an agreed transfer to the commissioner and the other manager; the transfer is processed when other the manager replies to confirm.

Team finances are hidden; email the commissioner for your balance. You will be sent your balance after a transfer. Selling clubs get an extra 20% of the fee.

More information on transfers can be found here.


There is one live auction and two blind auctions.

For a live auction: Managers open whatsapp at the agreed time and bid against each other for players. For a blind auction: Managers can submit a bid for an auction player before the deadline. The manager who bids the highest wins the player.

More details on auctions can be found here.


Each tactic has it’s strengths and some gain a bonus against other tactics. If you pick a right sided player in defence, midfield or attack you also need a left sided player.

Teams with poor skill but good stamina might start the game as the weaker team but finish it stronger.

More information on tactics can be found here.


Every player aged 20 or under earns an additional 500 abs if they play 7+ games per season, or 300 abs if they play 5-6 games.

If you wish to buy a youth they cost £35m each. You can specify which position they will play. Youth players are usually aged 15-16.

More information on youths can be found here.


After the season there is a free draft of new players. The team who came last of the bottom division gets the first pick, followed by the team who came second last, and continues in order.

The team who won the top division doesn’t get a pick.

More information on the draft can be found here.

Competitions & calendar

There are two divisions with promotion / relegation and two cups. The POWF Plate is a knock-out cup for all teams but teams must qualify for the Champions League.

League games are usually played on Wednesday and cup games on Sunday.

The calendar can be found here.

Prize money

Teams win prize money solely based on league and cup final positions. There is no attendance or sponsorship. Prize money is paid as soon as the competition is finished. This is mostly at the end of the season.

More information on prize money can be found here.

Retirement & releasing players

Players retire when they are aged 35 and lose 1 point on each of their skills as they get older. More information here.

Managers can release players for a fee however any other manager can buy a released player for £10m. More information here.

Information for experienced ESMS players

We use the older version of ESMS that doesn’t include the E tactic and requires seven substitutes named for each match.

You are allowed four substitutes per game.

As it is the older version there is no all players file, nor stadium size/attendance calculator to impact finances.


This is what a squad file looks like:

The first four columns, Name, Age, Nat (nationality) and Prs (preferred side) are fairly straightforward. Only Prs affects their match performance, the other three are cosmetic.

R_Wright is the best equipped to play in goal as he has a St (shot stopping) score of 20 compared to M_Sereni who has 19. The other players have a poor St.

R_Naylor and M_Reuser are the best defender and midfielder in the team, as they have a Tk (tackling) and Ps (passing) score of 20, respectively.

Fat_Ronaldo is by far the best striker with a Sh (shooting) score of 21, but at Age 33 he’ll need to be replaced as he will retire soon.

  • St: Shot stopping skill – how good a Goalkeeper he is.
  • Tk: Tackling skill – important for defensive players.
  • Ps: Passing skill – important for midfield players.
  • Sh: Shooting skill – important for offensive players.

Sm (stamina) and Fit (fitness) are also hugely important:

M_Reuser is the best midfielder with 20 for Ps (passing) but with only 39 Sm (stamina) his performance will massively drop off over the course of the game. Maybe he would be a good impact sub?

T_SvindalLars is one of the best left sided midfielders with 18 Ps, but with 89 Fit (fitness) he’ll be starting the game tired and won’t perform as well. Consider resting him for the next game so his fitness increases.

  • Sm: Stamina – how quickly a player tires.
  • Ag: Aggression – how likely the player is to be booked.
  • Inj: Injury – how many games the player is unavailable.
  • Sus: Suspension – how many games the player is unavailable.
  • Fit: Fitness – how well a player will perform in his next game (max. 100).

The following attributes don’t directly affect how well a player performs in a game, but show you how close they are to increasing in skill. When they increase in skill they will perform better in future games.

With 914 PAb (passing ability points), D_Ginola is 86 points away from increasing his passing skill. His Ps skill is currently 18 so will increase to 19 when he reaches 1000 PAb points and his PAb points will reset back to 300.

He will earn PAb points by performing key passes and generating assists in upcoming games.

  • KAb, TAb, PAb, SAb: Shot stopping, Tackling, Passing and Shooting ability points. These points are earned by match performances. When one of these stats gets to 1000 points their corresponding skill goes up, if it drops to 0 their corresponding skill decreases.

Finally, we can see how players have been performing in their games so far this season.

With 16 saves (Sav), R_Wright is clearly the best performing goalkeeper.

Despite a number of players having played 10 games, he highest goalscorer is H_Maguire with 2 goals (Gls). This is bizarre as with his high tackling (Tk) score he is likely to have played these games in defence.

D_Ginola and M_Holland have been providing a good amount of key passes (Kps) from midfield, no doubt due to their high passing (Ps) stats.

  • Gam: Games played so far this season.
  • Sav: Saves while playing as a Goalkeeper.
  • Ktk: Goal saving key tackles.
  • Kps: Key passes leading to a scoring opportunity.
  • Sht: Shots on goal.
  • Gls: Goals scored.
  • Ass: Assists.
  • DP: how many disciplinary points has the player accumulated.


Teamsheets allow you to set your instructions for each match. Here is an example of a teamsheet a manager might submit for their next game:

We can see that this team is playing 4-4-1-1 passing. We know they are playing passing because they have set their tactic as ‘P‘ on the second line. We know their formation because they have chosen to play their outfield players in the following positions:

  • 4x defenders
  • 4x midfielders
  • 1x attacking midfielder
  • 1x forward

The team they have chosen makes sense. Their defenders all have good Tk skill, their midfielders good Ps and forwards good Sh. Their attacking midfielder has both a good Ps and Sh. As this position relies on both these stats this is a good fit.

Below the starting 11 are 7 substitutes. The position next to them means they’re more likely to be automatically substituted if a starting player in a similar position is injured. This doesn’t mean they can only play this position if you want to bring them on, they can play anywhere.

T_SvindalLars has a better Ps stat than some of the starting midfielders but was left on the bench because his low Fit (fitness) will affect his performance. I_Wright has been designated as the penalty taker (PK).

Below the penalty taker is a series of conditions.

SUB 8 15 MFC IF MIN = 75
SUB 11 18 FWC IF MIN = 75 
SUB 5 13 DFL IF MIN = 70

SUB 6 17 FWC IF SCORE =< 0, MIN => 70

These will be explained further, along with more detail on the rest of the teamsheet, in ‘Tactics & Teamsheets’.

This is what a teamsheet that a manager emails to the league commissioner looks like. After the commissioner has received the teamsheet from both managers of the opposing teams in a match they will input them into the game engine to determine the result of the match.